Project
overview
Over the development of this project I feel I have
learnt a great deal. Not only do I have
a fuller understanding of JavaScript but also my design skills have improved
drastically.
I knew when writing out my proposal for this project
that it was going to be a challenge. I had little coding experience and had
only used unity to concept level designs. I knew I needed to get more confident
with unity before I even attempted to learn JavaScript. This would give me the
freedom to have a trial and error approach when it came to coding since it was
a big undertaking.
I trolled through the net and found a playlist of
unity tutorials by Tornado Twins (http://www.youtube.com/playlist?list=PL11F87EB39F84E292)
they
covered all the basics when it came to unity, the interface, basic scripting
techniques and how unity works. I found these tutorials really help me get to
grips with unity.
I decided early on that when it came to art assets
needed that I would out source them. This was so that I could fully focus on
the code and design of the game I used a website called turbo squid (http://www.turbosquid.com/index.cfm
) to source most of the assets. This saved me a lot of time however I did have
to unwrap and texture most of the assets myself but at least I had a base to
start with.
Overall I feel that I had a lot of problems that I
over came with the project. I’m really proud of how far I was able to take the
project. I know it’s not 100% perfect and still needs a lot of work but I am
looking forward to taking the project further and improving my skills more.
Future Development
This game needs a lot of polishing to get to a
publishable standard, so I would like to develop it further. Things I would
improve include:
1. Physics
based puzzle/interactions – I would add physics to the doors and objects in the
environment. Players will be able to drag doors open rather then simply
clicking to get them to swing open. Changes like this will improve the gameplay
and get it to the same immersive standard as the environment. If I can get the
physics working on the doors I can then develop it further by including physic
based puzzles into the game.
2. Increase
environment size – I would like to include different sections to the level to
create exterior areas to contrast with the interior level I have now. This will
add a new element to the atmosphere and stop the level becoming repetitive.
3. Re
design wolf – I feel that there is all this tension created in game with the
dark corridors and shadows darting about but once the AI (the Wolf) appeared it
seemed to burst the tension bubble. The wolf looks slightly comical with his
torn clothing and big gold belt. I was very lucky to have Mike Green texture
and animate the wolf for my game as he is a talented character artist however I
feel that this particular design is totally wrong for this kind of environment.
I would also create more animations to convey to the player when the AI has
actually spotted them so that they know when to run or hide.
4. Inventory
– Adding an inventory is one interaction that I would also look into. This
could encourage a player to explore the environment more with the knowledge
that they have room to pick up objects.
5. More
avatar presence – I would like model a hand or add breathing so that the avatar
has a bit more presences in the game. This would purely be an aesthetic choice and
may not work in game but I’d still like to test it out.
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